Welcome to another devlog of Tales of Elondria. This week was another good one.
I was able to finish the first iteration of the character creation screen. Now you can see the races, their stats, traits, gods/goddesses, and portrait images. I also implemented a mechanic where you can add custom portrait images to the game and use them as the player avatar.
After finishing the character creation menu, I started working on small adjustments. Below you can find them:
- Fixed the bug with “resting”; after resting consecutively, you would start resting for only 1 hour even though you selected more.
- The Well-rested buff was somehow getting duplicated, resulting in having two well-rested buffs.
- Insight vision on animals was not always consistent on hover; now it is consistent.
- Added an item removal slot in the inventory; now when you drag and drop an item to that slot, you destroy it.
- Added time controls; you can now pause and fast-forward the game (shortcuts are F1 for pause, F2 for play, and F3 for fast-forward).
- Added footstep sounds when the camera is closer to the player.
Yes, these were all I was busy with this week. I’ll be working on improving animal AI and player pathfinding this week, so there won’t be a lot to talk about next week 😀
See you next week!
